Star Wars Outlaws Settings and UI Guide: What should you change (2024)

This guide covers the Visual and Gameplay Settings for Star Wars Outlaws and how best to adjust them for a better experience.

Table of contents

  • Accessing Your Settings
  • Gameplay
  • Controls
  • Video Settings
  • Graphics Settings
  • User Interface
  • Language and Subtitle Settings
  • Audio Settings

Accessing Your Settings

The Settings menus can be accessed by pressing your Pause Button (ESC on PC, Start on Playstation, or Menu on Xbox) and selecting the Settings option.

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From here you’ll be able to adjust your settings across different categories. These include Gameplay, Controls, Video, Graphics, User Interface (UI), Language and Subtitles, and Audio.

In addition to these, you can also customize Accessibility Presets, which include settings from multiple categories. This allows you to make presets that change settings as a group, rather than individually.

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Gameplay

The first group of Setting are the Gameplay Settings. These largely affect the Appearance and difficulty of some aspects of gameplay.

General

Only one setting resides here and may only apply to PC players, Out of Focus Pause. When set to On, this will automatically pause the game when it’s not the active window.

We recommend this setting be set to On, but is largely player preference.

Combat

Combat Settings allow us to adjust the difficulty of the game in various ways, including Enemy Difficulty, Player health, Wanted Difficulty, and Auto-perfect Cooling.

Each Difficulty setting has a range of four Difficulties: Story, Regular, Challenging, and Hard. Hard will be more punishing, while Story makes them far easier. We recommend these be left on Regular for a first playthrough, or until comfortable with the overall gameplay.

Enemy Difficulty adjusts how tough enemies are and their awareness of us. As difficulty increases enemies gain Health, Damage, and are more aware of our actions, which can make Stealth segments harder.

Player Health will adjust your maximum Health and the grace period between taking damage. As the difficulty increases, we will have Less Health and a shorter Grace Period.

Wanted Difficulty affects how easily you can escape the Empire when you become Wanted. As difficulty increases, it will become harder to escape.

Auto-perfect Cooling is a toggle setting that will adjust whether or not your Blaster Heat will require input for its Active Reload. This setting is player preference. However if you struggle with timed actions, we recommend turning this On.

Movement

The Movement Settings has only two options, Always Sprint and Fall Protection.

Always Sprint will make Sprinting the Default action, regardless of how far the Movement Stick is tilted forward. This setting does not apply to Keyboard and mouse. This setting is player preference, but having it On effectively disables Fall Protection.

Fall Protection will stop Kay’s movement when she reaches a dangerous edge, so long as she is not Sprinting or Jumping. This will prevent accidental fall deaths, while walking around so we recommend it to be turned On.

Visual

Visual settings consist of four options: Explorer Mode, Screen Shake Intensity, View Angle (Field of View), and Aimed Field of View.

Explorer Mode is a toggle setting that enables and disables the “yellow paint”, or the mostly subtle visual cues that indicate which objects can be interacted with. We recommend this to be left On. If you’re not a fan of “yellow paint”, then feel free to turn it off.

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Screen Shake Intensity will affect how strong the screen shake from explosions or other actions will be. This setting is player preference, so adjust it to your desired level.

Field of View adjusts the angle at which we’re able to see the environment around us. This ranges from 75 up to 115 at its maximum. We Recommend 105 for a balance between a wide angle and general performance.

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Aiming Field of View is largely the same as Field of View, but while aiming. This ranges from 65 to 105. We recommend leaving it at the default setting of 65.

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Minigames

The Minigame Settings adjust the visuals and difficulty of the Minigames found in the game.

Kessel Sabacc Settings

Kessel Sabacc Card Headers allows you to choose between three styles of numerals to be displayed on a card. This has three options, shown below, that you can choose from that best suit your preference.
We recommend against the Symbols options, as they can cause more confusion than clarity with larger values.

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Kessel Sabacc Fast Mode speeds up your opponent’s turn, which allows for the minigame to proceed faster. We recommend this be set to Off.

Kessel Sabacc Helper Logs toggles whether or not events in a game of Kessel Sabacc will display icons indicating various actions that will disappear when a player’s turn ends. We recommend leaving this Off unless you have difficulties reading the visual cues.

Kessel Sabacc Cheat Minigame will enable or disable the inputs required for the cheat Minigame in Kessel Sabacc. We recommend leaving this off unless you have difficulties with timed actions.

Lockpicking Settings

Lockpicking Rhythm Challenge enables or disables the need to time inputs for using the data spike to a rhythm. Turning this off will make the minigame less of a minigame, so we only recommend turning it off if you have difficulties with timed actions.

Lockpicking Difficulty adjusts the precision required for Lockpicking inputs. As Difficulty increases the timing window becomes smaller.

Lockpicking Visual Cues enables and disables an additional Visual Cue to assist with Lockpicking timed actions. Below is an example of the additional Visual Cue, as shown in our Lockpicking Guide which covers this minigame in detail.

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Slicing Settings

Slicing is a toggle enables or disables the Slicing puzzle minigame when slicing electronics. This is a puzzle minigame known as Bulls and Cows or Mastermind, think Wordle but with numbers or patterns instead.

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Slicing Attempts allows you to increase or decrease the number of guesses you get to solve a Slicing Puzzle. This has three values: Fewer, Regular, and More. We recommend leaving it on Regular.

Slicing Numbered Buttons is a toggle that replaces the patterned buttons with numbers instead. Below is how the minigame appears with the Setting On

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For more information on Slicing, check out our Slicing Guide, which covers this minigame in detail.

Galactic Street Food

Galactic Street Food Challenge is a toggle that enables or disables this minigame. We highly recommend keeping this minigame enabled for reasons we won’t spoil here.

Galactic Street Food Difficulty allows you to adjust the timing window required for this minigame. Adjust to preference.

Fast-Talk Settings

Fast-Talk enables and disabled Key’s Fast-Talk Ability, once unlocked. We recommend leaving this set to On for gameplay purposes.

Fast-Talk Timed Challenge allows you to enable or disable the timed action requirement of the Fast-Talk skill. We recommend this is left On unless you have difficulties with timed actions.

Nix Prompts

Nix Prompts allows you to enable or disable additional inputs for Nix’s actions. We recommend leaving this On.

Space Difficulty

Space Difficulty Settings allow you to adjust the difficulty of Space Encounters.

Collision Damage Prevention will enable or disable damage taken by crashing your starship into objects. We recommend this to be Off, unless you have difficulties piloting the starship.

Ion Stun Prevention will enable or disable your Starship being stunned by Ion Damage. We recommend leaving this set to Off.

Auto Throttle in Pursuit Mode will automatically adjust your starship’s speed during pursuit mode to keep you at an optimal distance from your target. We recommend leaving this option set to On unless you want more control over your ship in Pursuit Mode.

Controls

The Controls Settings provide both basic and advanced settings to adjust to your liking.

General

General Settings are where you’ll find access to Keybinds, Controller Layout, and the Advanced Controls as well as a couple toggle options.

Aim Assist will enabled or disable Aim Assist for Controllers. We recommend leaving this On for Controller use.

Toggle Sprint will determine whether you need to hold the Sprint Button to Sprint, or if it’s toggled by a button press. We Recommend leaving this setting On.

Advanced

The Advanced Settings have a lot of useful options to look over, though most are entirely player preference.

Advanced

Aiming, Hipfire, and Look Sensitivity allow you to adjust how quickly we can look around, and are on a scale from 1 up to 10. The Default settings feel pretty good, but adjust as desired.

Speeder Controller Sensitivity adjusts how quickly you Look and Aim while on a Speeder. This ranges from value of 1 up to 5. Again the Default is good, but adjust as needed.

Align with Horizon allows the camera to reset to the horizon after not moving the Camera for a couple seconds.

Align with Moving Direction allows the camera to face the direction Kay is moving if the camera hasn’t been manually adjusted for a few seconds.

Change Hold Actions to Press removes hold inputs and replaces them with a press action instead. Toggle Nix Mode is the same setting, but for entering Nix Mode. Swapping this setting to On disables Nix Quick Actions.

Controller

Controller settings allow for adjustment of various Controller features like Adaptive Trigger Intensity, Deadzones, Motion Sensor for Dual Sense Controllers, and Swapping Ping Objective and Nix Sense.

Adaptive Trigger Intensity allows you to adjust the effort required to pull an adaptive trigger.

Deadzones allow you to adjust the range of motion for the control sticks used for inputs. Inner Deadzones adjust how far the stick need to move to count as an input, while Outer deadzones adjust how far is considered to be the maximum input.

Motion Sensor Settings allow you to use and adjust the Motion Sensor in a DualSense Controller for aiming.

Swap Ping and Nix Sense since these action share an input, this allows you to swap with action is trigger on press or on hold.

Vibration

The Vibration Settings allow us to adjust the Vibration intensity as a whole as well as the intensity for different action. Having this higher for Minigames can help with timed actions.

Starship Controls

The Starship controls allow us to adjust different parts of Starship control.

Starship Aim Assist allows you to swap between Manual Aim and Follow Target. This setting only applies to Controllers.

Starship Controller Sensitivity allows you to adjust the sensitivity for looking and aiming while piloting the starship. It’s value ranges from 1 to 5.

Pursuit Mode allows you to change this between a Hold or Toggle action. We recommend setting this to Toggle.

Speed Boost allows us to swap between Hold and Toggle for our Speed Boost. We recommend having this as Toggle as well.

Shooting allows us to swap between Hold and Toggle for firing our weapons. We recommend Hold for this setting.

Starship Horizon auto-align will allow the camera to reset to the horizon if not manually adjust for a few seconds.

Camera and Vehicles

The bulk of the settings here are to toggle the inverted control axis for the Camera, Speeder, and Starship.

Speeder Mouse Steering swaps between using Mouse (On) or Keyboard (Off) for steering the Speeder. We recommend turning this setting Off, as it’s much easier to control with keyboard controls.

Mouse

The Mouse Settings allow us to adjust Look/Aim Sensitivity with the mouse for Grounded, Speeder and Starship gameplay.

Mouse Smoothing Strength acts like a deadzone for the mouse, preventing small movements based on settings. We recommend leaving this at 0 for Aiming Precision.

Use Mouse Acceleration enables Mouse acceleration, which means faster motions will move your aim more. We recommend leaving this off for Aiming Consistency.

Video Settings

Video settings mostly consist of the basic Display settings like Resolution and Display mode.

Display

Cinematics Framerate is a toggle that will limit Cinematics to a consistent 30 FPS unless set to Unlocked. We recommend Setting this to Unlocked.

Frame Rate Limiter is a toggle that allows us to cap or uncap our frame rate. Where this is set or if it’s used at all highly depends on your PC.

Nvidia Reflex Low Latency allows us to use Nvidia Reflex to reduce latency. We recommend setting this to On + Boost.

Out of Focus Sleep is a toggle that limits framerate when the game is not the active window.

Upscaling

Upscaling isn’t a necessary thing, but does improve image quality when used.

Upscaler Type allows us to select which Upscaler is used. We recommend using the Upscaler best suited to your Graphics card.

Frame Generation is an option only available to higher-end Graphics cards. While it can improve the frame rate, most PCs will not be able to utilize it.

Ray Reconstruction is an option only available to Nvidia RTX Graphics Cards that improves image quality for Ray Traced lighting.

Graphics Settings

Graphics Settings tend to more more technical and determined by your system. As such we recommend starting with the Medium Preset and adjusting settings from there to hit the Frame Rates and Quality desired. We’ll go over a couple of the notable Advanced settings first.

Advanced Settings

Environment Reflection Quality tends to vary in impact depending on the area we’re in. We recommend setting this to Low as the differences are minimal.

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Microdetail Quality and Scatter Density affect the amount of foliage and similar scenery that appear in the world. We recommend leaving these at Medium.

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Shadows are pretty notorious for impacting performance, especially in densely packed areas with tons of lighting. We Recommend leaving them at Medium Quality and enabling Shadow Proxies to reduce their impact.

Destruction Quality can heavily impact performance in some areas. We recommend setting this to Medium or lower, depending on your PC.

Raytracing is also notorious for reducing performance, and unfortunately, there is no way to disable it for Star Wars Outlaws. We recommend setting these options to Low and adjusting up from there based on your PC.

Basic

Basic Settings consist of toggles for Chromatic Aberration, Film Grain, Depth of Field, and Motion Blur Intensity. These settings rarely impact performance, so set them to your liking.

User Interface

Star Wars Outlaws doesn’t have much in terms of UI customization so we’ll go over the settings briefly and show example of what they do.

General

Interface Text Size allows us to adjust the size of text in the UI. It doesn’t change the size of the elements, just the text inside them. Set it to your preference.

Simpler Fonts replace the default header font with a thinner one. We recommend the Default option as it is larger and doesn’t look out of place.

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Capitalize Key Words will highlight certain text, like headers, to be in all caps letters. Turing this setting off will only leave the first letter capitalized, which just looks off.

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Colorblind Presets allows us to select a Colorblind preset, which will just the colors of various icons and menu prompts to fit the selected filter.

Increased Contrast Colors adjust UI elements to make them darker and more opaque (On), or leave them as their lighter semi-transparent defaults (Off).

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HUD

The HUD has plenty of options to adjust that can impact your game experience.

HUD Visibility allows you to choose between Contextual, Minimal, or Full HUD. Contextual is often the best as it will display whats needed relevant to your current situation.

HUD Icon Size allows us to increase HUD Icons by up to 50%, making them easier to see.

Player Compass enables or disables the Compass in the HUD. We recommend leaving this on.

Center Dot enables or disables the center dot, which can help reduce motion sickness. Its size is also adjustable to make it more noticeable.

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Nix Quick Actions gives the option of indicating action Nix and perform and where. These can be marked with an Icon, a Dot, or Hidden based on your preference.

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Markers allows us to set whether we want markers to only be visible when we Ping them or if they’re Always visible.

Distance Unit lets you choose if distance is shown in Metric or Imperial Units. Metric Units are more precise, but choose whichever you prefer.

Control Reminders sets when these reminders are displayed. By default they will display when necessary, but can be set to be Always On, or Always Off.

Threat Sense provides a visual indicator for nearby enemies that are off-screen to either side. We recommend leaving this On.

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Enemy State Icons will display an enemy status over their head that displays how aware they are of your presence. We also Recommend this to stay On.

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Map and Menus

Rotate Map to Player View will rotate the map as you do, instead of North staying North on your map.

Menu Narration allows you to setup and adjust setting for Menu Nmarrtion, if needed.

Language and Subtitle Settings

General

Voice Language allows us to select the language used for spoken dialogue.

UI Language allows us to select the Language the UI is displayed in.

Subtitles

Speech and Background Speech Subtitles allows us to choose whether All Subtitles or only Translated Only as displayed, they cannot be turned off. We’re able to also able to color the background, dialogue and speaker name separately.

Sound Subtitles allow us to enable or disable subtitles for sound effects. We cna also adjust the Background Color and Text color for these.

Text Size affects the text size of all subtitles, and cannot be set independently.

Directional Indicators will display an indicator that points towards the source of the subtitle.

Audio Settings

While the bulk of these are just volume settings are a few notable options here.

Focus Mode allows you to play all Sounds, or limit them to just Critical sounds to better focus on gameplay.

Audio Description is an accessibility setting that will read out what is happening in cinematics.

Music Frequency allows you to set whether you want the Default amount of music to play in the open world, or reduces how often it plays.

That covers the Settings available in Star Wars Outlaws. Be sure to check out our other Star Wars Outlaws content here on VULKK.com.

Star Wars Outlaws Settings and UI Guide: What should you change (2024)

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